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Victory conditions for quick battles...


Yaba

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Hi there,

Just wondering if anyone knows if CM takes into account when calculating the victor the original ratio of the different types of Battles in the QuickBattle option. For example, in an assault type Battle the attacker gets 75% more points to start off with. Does that mean that the defender must inflict that many more casulties or does a assault type map favour the "good effort - too bad you lost" defender?

Yaba

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