JonS Posted September 4, 2002 Share Posted September 4, 2002 How do I establish fall-back positions? I've done a search, and had a browse through the readme.doc, and while both mention that fall-back positions can be set up, nowhere does it say how to do it. The orders menu during setup isn't very helpful regarding this either. TIA JonS Link to comment Share on other sites More sharing options...
edgars Posted September 4, 2002 Share Posted September 4, 2002 The hotkeys window lists Command-F (apparently it's Control-F for PCs) as "Create fallback positions" or something like that, but i haven't been able to construct them either. Maybe this feature is simply disabled for the Demo? EDIT: That command is "Place/Remove foxhole". [ September 04, 2002, 05:34 AM: Message edited by: ciks ] Link to comment Share on other sites More sharing options...
rune Posted September 4, 2002 Share Posted September 4, 2002 You can only create them in the setup part, once turns start, you cannot place them. Rune Link to comment Share on other sites More sharing options...
edgars Posted September 4, 2002 Share Posted September 4, 2002 Originally posted by rune: You can only create them in the setup part, once turns start, you cannot place them. RuneAt least in MY demo nothing happens when Cmd-F is pressed. Link to comment Share on other sites More sharing options...
Egan Posted September 4, 2002 Share Posted September 4, 2002 There are four different levels of 'DIG IN' that can be set by the scenario creater in the editor. Creating foxhole posistions is number three. in the demo only number one or two is used which is simply that your troops will dig foxhole where they are unless, in the set up turn, you use the 'dig in' command to tell them not to. They have to keep some stuff to blow uway even more in the final game! Link to comment Share on other sites More sharing options...
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