aka_tom_w Posted January 31, 2002 Share Posted January 31, 2002 "MikeyD Member # 5596 posted January 31, 2002 01:02 PM CM's hell for the micro-management types. Your little troops do seem to have a mind of their own sometimes (especially after having liberated a virtual vineyard's wine cellar one town over the night before!). Good generalship in CM seems to be less a matter of forcing your men to do what you want and more a matter of figuring out what they're likely to do then planning accordingly. Best to send scouts out to locate the enemy, then have your main force give the enemy a WIDE berth while on the move. IMHO, Infantry seems to be least likely to shoot back if they're on the RUN... but are likely to be too exhaused to fight once they reach their destination. AGAIN just in case you missed it: " Good generalship in CM seems to be less a matter of forcing your men to do what you want and more a matter of figuring out what they're likely to do then planning accordingly. Best to send scouts out to locate the enemy,......" This is SO true and it makes this GAME unique and totally amazingly FUN to play! -tom w [ January 31, 2002, 01:37 PM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 1, 2002 Author Share Posted February 1, 2002 From what I've been reading I suspect this will be EVEN more TRUE in CMBB, especially for the Russian units! -tom w [ February 01, 2002, 01:49 PM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
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