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Midnight Madness at Prum

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     I tried this scenario a couple of times as the Allies but gave up after a couple of turns. I finally played it all the way through tonight, managed a tactical victory, and I'm glad I decided to suffer through losing most of my antitank capabilities in the first 2 turns.

     Those reinforcements really helped out a lot. It ended up being a real furball around the center victory flag, which ended the game uncontrolled.

     Only thing that kinda had me down was examining the map at the end to find the AI had a number of halftracks and trucks and at least 2 platoons of infantry sitting on the road out of the action that were never brought into play. Chalk it up to the 1.03 patch reinforcement issues, I guess.

[This message has been edited by pwtcowboy (edited 08-14-2000).]

[This message has been edited by pwtcowboy (edited 08-14-2000).]

[This message has been edited by pwtcowboy (edited 08-14-2000).]

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