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pwtcowboy

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    Dallas, TX, USA
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    Wargames and Military History
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  1. Argh, I hit 'get this scenario' and the autodownload as well as the link end up with page not found for the zipfile
  2. Midnight Madness at Prum *SPOILER WARNING* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I tried this scenario a couple of times as the Allies but gave up after a couple of turns. I finally played it all the way through tonight, managed a tactical victory, and I'm glad I decided to suffer through losing most of my antitank capabilities in the first 2 turns. Those reinforcements really helped out a lot. It ended up being a real furball around the center victory flag, which ended the game uncontrolled. Only thing that kinda had me down was examining the map at the end to find the AI had a number of halftracks and trucks and at least 2 platoons of infantry sitting on the road out of the action that were never brought into play. Chalk it up to the 1.03 patch reinforcement issues, I guess. [This message has been edited by pwtcowboy (edited 08-14-2000).] [This message has been edited by pwtcowboy (edited 08-14-2000).] [This message has been edited by pwtcowboy (edited 08-14-2000).]
  3. jabberwock ---------- As soon as the bunker appeared , I ran my squads over to the other side of the road, which was high enough to block the view of the bunker. They ran forward, then hopped over the road coming in from its side. I had a few other squad laying down covering fire as my guys crawled through the barbed wire, then grenaded the bunker to death. Heh, I started mine running immediately, they just couldn't get very far with those 3 machineguns in the bunker blazing away. The carnage was incredible to see, if awfully painful. I killed the bunker with grenades from squads that I'd deployed(luckily) on the flanks of it.
  4. Def Bungis: I don't think I'd have had quite as hard a time of it if I hadn't, during the setup phase, placed so darn many units within 50 meters of the front facing of that machinegun bunker. That's really where I got my butt handed to me. I used the reinforcements to shore up defense of the bridge closest to the town, and sent the forces that had been at that bridge on into the city to help hold it.
  5. Played Ham & Jam last night against the AI. I really enjoyed it, got a major victory as the Allies, but boy did that machinegun bunker clobber me. I redeployed during the setup phase and ended up putting better than a platoon right in front of that bunker at no more than 50 meters away. Opening seconds of Turn 1, I lost 36 men to the blasted thing. It was kinda impressive to watch, if awfully disheartening. Later on, the two Panzers were really causing me fits until they tried to cross Pegasus bridge. I had 3 Piat teams under cover and hiding, waiting for such an opportunity. The first tank got hit at about 50 meters, the second one was knocked out from about 100 meters. The two tanks getting killed really seemed to break the Germans, and I was able to rush a couple of platoons back across the bridge and to the town. Kudos to the scenario designer, I enjoyed the heck out of it. Anybody else got any tales of disaster or near-disaster from this scenario?
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