pcpilot Posted December 18, 2002 Share Posted December 18, 2002 Does anyone have an idea what BMP #'s they are? I cant find the road tiles at all. Link to comment Share on other sites More sharing options...
pcpilot Posted December 18, 2002 Author Share Posted December 18, 2002 Ok, I finally found them. Numbers 602-622 I think, give or take a few... :0) Now I am wondering this...What I want to do is make a game map that is a copy of an old wargame I used to play. I need a road tile that looks like a Y. There isnt anything in the map editor that will do. So I was thinking about modifying an existing tile to look like I need. Well, I have done that and gave it an unused number, 990. Now how can I make this tile show up in the map editor? Is this possible? Thanks for the reply in advance fellas. Link to comment Share on other sites More sharing options...
pcpilot Posted December 18, 2002 Author Share Posted December 18, 2002 bump Link to comment Share on other sites More sharing options...
MikeT Posted December 18, 2002 Share Posted December 18, 2002 I was looking over some terrain and it seems CMBB terrain uses the same numbers as CMBO. There are already bmp lists for CMBO. Hope that helps some. MikeT Link to comment Share on other sites More sharing options...
Pud Posted December 19, 2002 Share Posted December 19, 2002 Originally posted by pcpilot: ... I have done that and gave it an unused number, 990. Now how can I make this tile show up in the map editor? Is this possible?Nope. All numbers are allocated in the code and cant be changed. If you change the way a road tile looks , you must change an original road tile. You will have to do some serious testing though as they all are done to align with each other. [ December 18, 2002, 06:07 PM: Message edited by: Pud ] Link to comment Share on other sites More sharing options...
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