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Anti-tank minefield duds?


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A question in regards to anti-tank minefields.....

An anti-tank minefield is placed covering a narrow road and it's edges easily extend beyond both sides of the road. A tracked heavy vehicle (assault gun) comes down the road at high speed (appeared to be FAST move). It drives right over the minefield center flag and keeps going with no damage.

Does this imply that minefields have some kind of software variable built into the code that causes vehicles to sometimes not hit one, or is there something else involved here that I've never seen before in CMBO, CMBB or CMAK?

Thanks for the feedback.

Regards,

Badger

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