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Deleting a mod in McMMM?


ManiK

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I accidentally added some stuff for a mod that I can't use (the Mac files for some of MikeyD's Desert Shermans), now I know it's no big deal, but I don't like crowding up my mod file. How do I delete them permanantly.

Bonus CMMOS Quesion!:

When I try to install certain mods, I get a "TProgressBar property out of range" error message, and I can't install any more mods untill I restart the program. How do I fix those mods?

[ November 06, 2005, 08:47 AM: Message edited by: ManiK ]

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MikeyD's mods are a pain to install BUT why would you ever uninstall them? Instead of using McMMM unzip the first set of bmps into a folder. When windows asks do you want to overwrite say no one at a time. DO NOT say no to all.

Alt bmps and the other folder bmps need to go into their own folders. Use view, thumbnails, to see the bmps in the folder and right click, open with, to view full size.

To delete a mod in McMMM, uninstall the mod if installed, go to uninstalled menu, click the mod, then in the top tool bar click edit mod and delete mod in the dropdown.

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Don't get me wrong, I love MikeyD's mods smile.gif , the problem is that I accicentally added the tesxtures in the XtraStuf.mac folder as well (which I can't use, as I'm on a PC), and if I accidentally installed those instead, obviously, I wouldn't be able to see those specific textures. Anyways, thanks for the help.

Can anyone help me with my other problem :confused:

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Philippe is the master of CMMOS.

Old CMMOS mods will not work with 4.05. I installed 4.03 and mods that came with the CMBB CDV SE USA disc then installed 4.05 over that, then got all new mods at cmmods from the designer CMMOS.

There are not very many CMMOS mods for CMAK at the moment.

When you use McMMM with Mikey's mod do you see the mod in game?

When you add a mod you can click "skip" for unwanted bits.

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Originally posted by junk2drive:

Philippe is the master of CMMOS.

Old CMMOS mods will not work with 4.05. I installed 4.03 and mods that came with the CMBB CDV SE USA disc then installed 4.05 over that, then got all new mods at cmmods from the designer CMMOS.

The mods that arent working (ATF's American Airborne late-war uniforms, and a few terrain mods) are all CMAK mods though, I thought 4.05 was the only version that worked with CMAK :confused:

Originally posted by junk2drive:

When you use McMMM with Mikey's mod do you see the mod in game?

Yup, nothing wrong with them as far as I can tell.

Originally posted by junk2drive:

When you add a mod you can click "skip" for unwanted bits.

Heh, in my haste to install the mod I realized I had pressed OK by accident.
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