teotwawki1 Posted January 7, 2005 Share Posted January 7, 2005 Somewhere over the last week or so, I came accross a wonderful post with all kinds of useful info about suppression...ammount of firepower causes x result for x turns, and it included the blast factor damage for differenct sized arty. Of course, I can't find it now...if I had $1 for every web page I *should* have bookmarkd, I could give Bill Gates a run for his money. Has anyone seen something like this here recently? I'm *assuming* I saw it here, but I can't be 100% certain, as I've poked around some other CM related sites as well. I did a search on suppression for the last 20 days, but didnd't find what I was looking for. If anyone has a link to this info, please post it. Thanks in advance! 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 7, 2005 Share Posted January 7, 2005 Band of Brothers tables and charts page under helpful charts is some CMBO distance info, etc. CMAKdb or CMBBdb has firepower and blast values listed in the unit specs. 0 Quote Link to comment Share on other sites More sharing options...
teotwawki1 Posted January 13, 2005 Author Share Posted January 13, 2005 Found it...it was in one of the posts on the "essential posts" list. Thanks to Walpurgis Nacht: Small arms, at range (no close combat): -900 total “firepower” points of direct fire will rout a fresh squad in 30 seconds or less. -350 total “firepower” points of direct fire will rout a fresh squad in 2 turns or less. -250 total “firepower” points of direct fire will pin a fresh squad solid in 1 turn or less. -900 total “firepower” points of indirect fire (area target hidden unit) will rout a fresh squad in 2 turns or less. -450 total “firepower” points of indirect fire (area target hidden unit) will pin a fresh squad solid in 2 turns or less. High Explosives: -50mm mortars will pin in 1 turn, will break/rout in 2 full turns (about 30 shots). -81-82mm mortar will pin with 1-3 direct hits, pin solid with 3-6 direct hits, and rout anywhere from 3-12 direct hits -blast value = 4, like the 20mmL55 gun, will pin in 20 seconds, rout in 1 turn (if HE fire is close enough to be accurate) -blast value = 45-50 will pin with 1-3 direct hits, rout in 2-6 direct hits -blast value= 50 + will pin and/or rout in 1-2 direct hits Other: -canister within 60 meters will rout in one shot -flame will rout with one direct hit -demo will break or rout with one direct hit -grenade bundle will pin or break with one direct hit 0 Quote Link to comment Share on other sites More sharing options...
throwdjohn Posted January 14, 2005 Share Posted January 14, 2005 god i love canister. it's my favorite ammo type. i hate that my tc's seem to think its a good idea to shoot canister THROUGH my troops to get at the enemy. 0 Quote Link to comment Share on other sites More sharing options...
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