HarryInk Posted June 9, 2003 Share Posted June 9, 2003 Forgive me if I'm ignorant...perhaps CMBB provides this and I don't know, but.... I find designing maps for scenarios in CMBO a real pain, as I have to jump from an 'abstract' top down map view to the 3D preview so that I can actually develop of decent sense of the terrain. I find this a really curious oversight (to my mind) in the game design. Here is the best intuitive wargame I know (hence my addiction), but the design features aren't intuitive. I can't design a map entirely in 3D! In 3D view, I can't raise hills, situate houses or fields or woods, run roads hither and thither. Instead I have to do it in the abstract, and then (time consumingly) check if I got the effect I wanted in 3D preview, then step out to make the next change, etc. etc. ad nauseum. Threre was a recent thread of what could make CMAK or CMX2 new: well, a map design process that stays in the 3D mode in which the game is played would be a feature I'd really like to see. Or has someone already thought that up and done it?? *blush* 0 Quote Link to comment Share on other sites More sharing options...
lcm1947 Posted June 11, 2003 Share Posted June 11, 2003 I've designed a few maps myself for my personnal use mind you and not knowing any better didn't know it could be made easier so didn't really give it any thought. Is there an easier way? 0 Quote Link to comment Share on other sites More sharing options...
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