Lucho Posted December 15, 2003 Share Posted December 15, 2003 E.g. if a scenario designer adds to an attacking side their units points extra in order to prevent low morale (under 20) and mass capitulating to the end of a scenario, when he is expecting high losses. 0 Quote Link to comment Share on other sites More sharing options...
Slappy Posted December 17, 2003 Share Posted December 17, 2003 I have no idea, but it shouldn't be that hard to test. I'd love to know the outcome if you do run a test. That said, my guess is no. I believe that it only impacts the Victory Point calculations at the end of the game. Otherwise, you might end up with some strange morale calculations (>100 or something). On the other hand, someone has been talking about a points used on fortifications being calculated as casualties bug, so maybe VPs work in mysterious ways as well. If I'm right and it doesn't help, you have a couple of choices. You can up the quality of the defender, up the fanaticism percentage to make them hold out longer or cunningly use reenforcements. Little known morale nugget: Autosurrender will never occur if there are reenforcements due. Just give the defenders one LMG scheduled to arrive in the last turn and your problem is solved (sort of). Your new problem is that they will never go down! 0 Quote Link to comment Share on other sites More sharing options...
Lucho Posted December 18, 2003 Author Share Posted December 18, 2003 That is an idea! Thank you. 0 Quote Link to comment Share on other sites More sharing options...
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