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OK, I'm an ASLer. +1, +2... I get what they signify.

But what do they do, *really*, in the game?

How much 'better' at taking fire is someone in Command where the HQ has a +1 Morale than when it doesn't? A +2? Does anyone know the in game mechanics, what 'percent better' someone is?

And most especially, in combat, what *exactly* does a + do for the firer? Better chance to hit? More damage? Faster rate of fire? And if so, how much better?

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The lightening bolt (combat bonus) gives an increase in firepower to infantry/mgs or a bonus to hit for ATGs etc.

IIRC, the basic effect is to make the affected attribute equal to that of the next experience level (eg. a green unit in command of a green HQ with a +1 on all stats is effectively regular. If the the HQ has +2 on all stats, it is effectively Veteran.

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Originally posted by flamingknives:

IIRC, the basic effect is to make the affected attribute equal to that of the next experience level (eg. a green unit in command of a green HQ with a +1 on all stats is effectively regular. If the the HQ has +2 on all stats, it is effectively Veteran.

Ahhh. Thanks. That would make the mechanics (the code) straight forward, so it makes sense.
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