coe Posted January 20, 2003 Share Posted January 20, 2003 I thought about the old CMBO ambush vs. the CMBB cover arc and thought that a combination might be rather cool to have while at the same time keeping things rather simple. Why, In the cover arc system only as soon as the target enters the zone (and can be seen) it is fired upon. There isn't a way to let the target come deeper into the firing zone before letting 'im have it. This can be an issue because if your gunner fires at the first target to enter the zone, chances are it might not fire at the targets just outside of the zone (after it eliminates the first target) this can be bad if those other targets start firing at you. On the other hand the ambush marker may be too unrestricted as to when your gunner opens up. Lets say you could place an ambush marker within a covered arc. Now the target walks into the zone (as well as some of his other comrades). When a target trips the ambush marker, it's fired upon and your gunner having finished with that now fires on the rest of the other unlucky saps (ideally caught out in the open)...what do you think? I also noticed the targetting behaviour of AFV's vs. other AFVs, it kinda has a bit of the Age of Empires/ Warcraft/Starcraft behaviour where everyone targets the exact same target...so lets say you have 10 tanks and three enemy tanks pop up. All your tanks will fire first at the most threatening enemy (assume they can see all of them) - ten shells hitting the same tank...and knocking it out immediately perhaps a major overkill. (e.g. 10 King tigers run into 3 IS-IIs and pop 10 shells at one of them causing 6 or so killing penetrations. What this allows is the other enemy tanks to get a few shots off. I can imagine mid-turn in real life if you had a company of tanks and several enemy tanks popped up, the company commander or some standard procedure would distribute sufficient fire among the enemy tanks to knock out the most amount of enemy vehicles or surpress the most amount of enemy units at once (i.e. avoid the overkill). I assume though that such an algorithm might be hard to implement into the game or might be too computationally costly? Can somebody also direct me to the translations for all the voice sound effects in CMBB. Conan 0 Quote Link to comment Share on other sites More sharing options...
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