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There are several scenarios that clock into the 10000 point plus range.

I am not necessarily convinced that large point totals make good scenarios but BotrytisII and Tiger Valley are biggish points and good.

If we look at speed to calculate those scenarios they both work OK on my 2000mhz , 1MB Ram rig. I am currently playing Gate of Hell which takes about 4 minutes to calculate each turn . I put this down to a surfeit of foot units and fog. I would not recommend the game, that being one of the reasons.

The thing to bear in mind is that it is the number of units where results are being calculated that creates the problems. At BoB I recently played in a tournament called Clash of Titans very late war and very expensive tanks. Six thousand points on the board but very little computation required as it was say 20 tanks and 30 or 40 other units.

Gates of Hell probably has roughly 100 units and I assume the Allies have similarish. This might not be a problem if they were not all theoretically capable of being in action ...

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