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Damaged buildings


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When designing scenarios in the scenario editor, is it possible to have some of the buildings partially damaged as in the QB editor?

I'm aware of placing the flat rubble marker down, previewing the map, and then placing a building over it to create a collapsed variant, but not of how to set random amounts of building damage across a map. I've got a little game set in Spandau on the brew and some of my buildings just look too damned prestine. I wanted to get some of them partially damaged so that they showed abit of wear, but not ruined. Everything looks as if the road sweeper has just been round.

Any tips would be appreciated.

Apologies for double post :rolleyes:

[ May 19, 2003, 06:11 PM: Message edited by: Dr. Juzzy ]

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