wvfoos Posted March 25, 2003 Share Posted March 25, 2003 I'm new to all this grognard/hexer stuff. I've tinkered around with some quick battles (won several convincingly) and stuff, and read the manual religiously (CMBO, im ordering CMBB soon). It's taken me several tries to get a decent grip on the carentan battles (i play as the allies). I think there are nine battles in that scenario. Anyway, i've got the first battle pretty well done, but i was just wondering, how far should have i advanced at the end of those first 20 turns?? On the right column, I'm usually well in control of the first town there at the crossroads, where you have to take out that antitank gun. But i'm not really much farther than the crossroads, at least with any decent sized force, maybe a platoon or a split either at or beyond the crossroads. I blow up several of the buildings before making my assualt on the townm, and the rest of my force (including the tanks) is usually solidly in the town and buildings. Should i be much farther than that? On the left column, i seem to move much slower. I'm usually in control of the crossroad with the barricade, and usually the field just beyond the barricade. My tanks are usually are just beyond the crossroads, and are getting ready to support my troops on their run across that open field. It seems like getting my guys through that bocage takes HOURS. Especially those units that can't move FAST, like mg and mortar teams. Should i be much farther than that crossroads. One game, i did manage to move my tanks safely along that road to the point i could take out the antitank gun that was pointing to the column on my right. But i hauled ass to get that. Took several heavy casualties. But i did get my tanks to shoot into the side of that gun, and knock it out. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted March 25, 2003 Share Posted March 25, 2003 Capturing the main town on the right is as far as I know the only objective listed for the first battle, so you should be satisfied if you made it that far with min losses by the end of game 1. Anything beyond that is gravy. Keep in mind that you can combined the two allied forces into one. Doing so would give you a very powerful force of two veteran airborne companies, 4 tanks, a ton of support weapons and the offboard arty. BTW, drop me a line if you are looking for a pbem opponent for this op. I wouldn't mind revisiting that classic. Either side is fine with me. [ March 25, 2003, 04:52 PM: Message edited by: Kingfish ] 0 Quote Link to comment Share on other sites More sharing options...
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