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HQ supply decreasing


Ottosmops

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A HQ within the supply-radius of a city has a supply-value 10. If it moves only one hex out of it, its supply-value drops to 5.

Wouldn’t it be more „realistic", to make this in a more steady way?

For example: HQ_supply = supply_from_city + 5, with a maximum of 10 and a minimum of 5.

Starting in a 10 point city, this would result in the following series:

10, 10, 10, 10, 10, 10, 9, 8, 7, 6, 5, 5, ...

Starting in a 5 point city would give:

10, 9, 8, 7, 6, 5, 5, ...

Or perhaps is there a point in the current system, which makes it preferable and which I overlooked? smile.gif

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