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AAR: Terif(Al) vs Avatar(Ax), using Adv. SC rules


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We play according to Avatars rules:

"ADVANCED STRATEGIC COMMAND:

BOTH SIDES:

- No Tech level may reach more than Lvl 2 in ANY field, except Rockets. Industrial Tech may reach Lvl 4. After this level is reached, chits must be reclaimed.

Axis Rules:

- Germany is limited to 5 transports in Atlantic areas (everything west of Gib), and 1 in Med area. These include Axis Minors. Any direct tranporting (eg Kiel -> Oslo) are not included in these restrictions, only transports that stay at sea for 1 or more turns.

- Italy is restricted to 2 transports in Med at the same time.

note: Not only do these represent historical restrictions on respective countries' landing craft availability, they also counteract many controversial tactics.

- Axis may not invade Spain until 1943

- Vichy France may not be invaded until 1942

- Sweden may not be invaded until at war with Russia.

- Italy may not research AT (not even to L1)

- Malta may not be taken, only a forced evacuation and port damage (eg. losses too heavy for UK air/corps). Allies may elect to return.

- Axis may only land troops on UK soil in 1940/41. After this period, an occupation of Moscow is required to invade UK.

- Germany may only have maximum of 2 air units in Africa, and only 1 land unit (not incl. HQ). Italy is not restricted.

Allied Rules:

UK:

- No UK unit may be disbanded until 1940

- No Allied DOW on Spain is allowed. Portugal may be invaded by Allies only starting from 1943.

- LC/Italian Gambit not allowed by Allies.

- UK may only have 5 tranports at sea at one time (including transit through Suez)

- USSR may not advance more than 3 hexes into Finnish territory until 1943.

- USSR may only invade Sweden if it is Axis held.

- USSR may not invade Turkey until 1943

- USSR may not have more than 3 tranports in Baltic at one time. USSR may not have more than 3 tranports active in Black Sea at one time.

- No UK/US Armies or Air allowed on East Front.

- No USSR pieces allowed west of Suez Canal.

USA

- USA is allowed unlimited tranports

- No other restrictions for USA, except Tech."

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Bid is 120 UK, 600 USA, 2400 Russia.

Turn 1 Allies:

Ireland DoW,

Turn 2:

both german subs sunk west of Ireland. Only 2 french cruiser damaged. Poland surrendered at the end of Axis turn 2.

[ August 05, 2004, 02:34 AM: Message edited by: Terif ]

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Allies turn 4:

Axis killed a french army NW of the Ardennes and move a damaged corps inside...this gave Allies the possibility to attack it from 5 sides - so it was no problem to kill the intruder and to close the gap.

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June 9, 1940:

Germany 2 hexes away from Paris. After some AFs did only 1 damage, Germany surrenders...

According to axis commander he surrendered because he had only average luck and combat results, but he only plays as long as he is getting above average results...

no comment... :rolleyes:

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Yep seems so. My longest game against him was 15 turns.

Now with his house rules where we play the first game that is longer than that, his actions are a strong hint that he probably nearly never played past the battle of France :D .

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Ok, I just tested this readiness jump...still something new to learn in SC smile.gif :

It had nothing to do with the transports. After December 1941 russian readiness always jumps ~8-14% each turn (instead of 2-6%), no matter how much (or where)units are at the border. So it is not possible to delay russian war entry longer than beginning of 1942.

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