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Time Scale


pzgndr

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I'm curious about the variable turn scale. For consistency regarding resources and production, is the game essentially based on monthly turns with variable "impulses" due to seasonal weather, like WiF? Or is each turn unique, be it a week or a month, with resources and production scaled accordingly? I'm wondering how this is handled.

Longer turns may help get through dull winter months in 1940 and 1941, but what about Soviet winter counter-offensives in later years? What about North Africa battles? There may be something lost here. So I'm also wondering how operations are handled with variable turns.

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