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SC2 and use of HQ's


Valadictum

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I've been thinking about how HQ's could be developed in SC2 without taking them too far from what they are at the moment.

I would suggest that along a static front/in defense, where they need to benefit as many units as possible, they should be used largly as now, but should take on a different role when you want to launch heavy attacks.

Make HQ's the only unit in the game that can stack units under them on one hex. This will allow them to act in a more aggressive role.

To prevent this fro being abused with gamey strategies HQ's should have limits on how many units they can stack, of what type and for how long they can be stacked before readiness and supply collapse (representing too many units in a confined area to be suppliued properly).

It would also mean HQ's being exposed to a share of the front line damage that units receive when making such an attack.

Perhaps Units stacked under an HQ would be able to move after an attack (though not the HQ itself) if the attack was launched from a hex right next to the enemy, that way exploitation could occur without exposing tank groups to immediate supply problems because they gone beyond the range of the HQ.

More to come on this.

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Further to aggressively stacking units under an HQ and the limitations that would need to be in place perhaps something along the lines of the following?

HQ's level 2-6 should be able to stack (including itself as one of the units) only tank groups and army corps up to its own level in number of units. E.G. an HQ level 4 would be able to stack itself and three other units, but not a full army or air units.

At level 7 and above HQ's would be able to stack a full army - representing 2 units of the available total - and a max of one air group.

HQ's when stacked can't support any unit that isn't stacked with them.

HQ stacked forces can advance and attack (like other units), make a static attack (like other units) or make a static attack with contained units moving into unoccuppied space if a breakthrough takes place (new element but would involve de-stacking the units).

Fortifications would have to be made far tougher for units not stacked under an HQ otherwise they'd be too easy to crack.

Stacked units should only be allowed to stack for up to 2 turns before supply and readiness collapse unless they are in a city or on fortifications - in which case stacking can last longer.

Perhaps this would end the double lines of unmovable corps on the Russian front with gamey use of massed air groups! tongue.gif

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