Bromley Posted January 1, 2005 Share Posted January 1, 2005 Logically, I can see why the two don't mix. However, what is it in the game formula that means that a Soviet tank can advance and score 1:2 from a plain hex at an enemy army on a plain hex, yet only 1:1 when attacking from a marsh? On a related note, how should I best use marsh hexes as the Russian defender? Link to comment Share on other sites More sharing options...
Terif Posted January 1, 2005 Share Posted January 1, 2005 - A unit attacking from a marsh hex gets a 50% penalty (same as attacking from rivers). So if possible this should be avoided (only useful to reduce enemy entrenchment, but costly). - A defender in marshes gets + 2 ground defence bonus (i.e. reduces the damage for the defender). - So Russia can use it similar to rivers: entrench a unit behind the marsh in open terrain and it is well protected against enemy attacks from the swamp - You can also place units in the swamp for defence purposes (against ground attacks it is protected like a unit in open terrain with entrenchment 2), but since it is not protected against air attacks there, a position behind the swamp is better for defence + you can attack an enemy unit in the swamp if necessary. Link to comment Share on other sites More sharing options...
Bromley Posted January 1, 2005 Author Share Posted January 1, 2005 As usual Terif, you're a star. Thanks. I did RTFM, but I missed the marsh=river point. One thing to add, in case someone searches for "marsh" later, is that the movement cost of marshes is 2. So there's a supply penalty to occupying a marsh vs. occupying an open square. Russia can use the Pripet to soak up German supply. Link to comment Share on other sites More sharing options...
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