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Reducing Turn Process Time Delay


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I'm designing CMBB battles only at this point. I prefer the Regiment/Brigade combined arms task force size. Example: 1944 Soviet Mech Brigade probe/attack against 2-3 Axis Panzer or StuG Companies (8-12 platoons) + mixed Battalion Axis Infantry. Would appreciate any tips/experience you guys have to reduce turn process time delay for play testing with computer. At the rate I'm going, I'm worried no one will have the patience to play some really cool engagements.

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