Jump to content
Battlefront is now Slitherine ×

SC2 - Intelligence Report


Edwin P.

Recommended Posts

It would be interesting if SC had an intelligence report screen that players could access that would show them occassional random bits of intelligence of varying levels of accuracy and detail in a narrative format. It would add more flavor to the game and make for a more realistic FOW. Of course some of this information might be old by the time that it reaches its destination.

Perhaps allow for a base 5% of an intelligence report per turn with a 70% it will be true and a 30% it will be false.

Example:

4/1/1942 - (French/Danish/Belgium) partisans report that German untis are massing at the port of (XXXXX)

7/10/1943 - Radio interecepts report indicate the presence of Italian units in France.

12/10/1944 - Radio intecepts lead our military intelligence to conclude that Italy has a (large/minimal) amount of forces in France.

5/30/1947 - Our agents have learned that the Swiss Amabassador to Great Britain reported that ( UK army units have moved from the area of London/he sighted elements of an American Armor division near London).

5/30/1946 - An (American Oil Tanker/freighter) sighted German transports about 900 miles east of Washington.

5/30/1946 - Our agents report that German expenditures on R&D have (increased/not increased/ declined).

Perhaps the accuracy, timeliness, and occurance of these reports could be a function of investments in Intelligence/Counter Intelligence technology. Example: Each level of intelligence increases the chance for the report to be true by 5% and each level of counter intelligence decreases the chance for the report to be true by 5%.

The intelligence narrative screen would show a scrolling list of all intelligence reports to date and would be in addition to the normal SC reports screen.

[ July 24, 2003, 02:40 PM: Message edited by: Edwin P. ]

Link to comment
Share on other sites

×
×
  • Create New...