Edwin P. Posted November 20, 2003 Share Posted November 20, 2003 One thing I would like to see in SC2 is that the play at higher levels of difficulty (Intermediate, Expert, (Genius?)) gets more interesting with the AI accessing more strategies and perhaps gaining a minor advantage at each level; Example: AI Research Bonus: US Beginner: 2 Chits (standard) US Intermediate: 3 Chits (1 bonus chit) US Expert: 4 Chits (2 bonus chits) German Beginner: 0 Chits German Intermediate: 1 bonus tech Chit at Start, 1 chit at December 1940, 1 chit at December 1941 German Expert: 1 bonus tech chit at start, 1 chit at Dec 1940, 1 chit at Dec 1941, 1 chit at Dec 1942, 1 chit at Dec 1943, 1 chit at Dec 1944 AI Strategy Bonus: German Beginner: German Intermediate: Nordic Invasion Possible, likely at attack Denmark on Turn 1, 25% AI will reclaim tech chits if Russian Troops attack Warsaw or Paris falls to Allies German Expert: Sea Lion Possible, Will always attack Denmark on Turn 1, 100% AI will reclaim tech chits if Russian Troops attack Warsaw or Paris falls to Allies AI Intelligence Bonus German Beginner: None German Intermediate: 25% Knows of Ungarrisoned Countries/Territories German Expert: 50% Knowledge of Ungarrisonned Countries/Territories German Genius: 100% Knowledge of Ungarrissoned Countries/Territories and Cities. [ November 19, 2003, 08:39 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
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