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SC2 - Ideas for Intelligence levels


Edwin P.

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One thing I would like to see in SC2 is that the play at higher levels of difficulty (Intermediate, Expert, (Genius?)) gets more interesting with the AI accessing more strategies and perhaps gaining a minor advantage at each level;

Example:

AI Research Bonus:

US Beginner: 2 Chits (standard)

US Intermediate: 3 Chits (1 bonus chit)

US Expert: 4 Chits (2 bonus chits)

German Beginner: 0 Chits

German Intermediate: 1 bonus tech Chit at Start, 1 chit at December 1940, 1 chit at December 1941

German Expert: 1 bonus tech chit at start, 1 chit at Dec 1940, 1 chit at Dec 1941, 1 chit at Dec 1942, 1 chit at Dec 1943, 1 chit at Dec 1944

AI Strategy Bonus:

German Beginner:

German Intermediate: Nordic Invasion Possible, likely at attack Denmark on Turn 1, 25% AI will reclaim tech chits if Russian Troops attack Warsaw or Paris falls to Allies

German Expert: Sea Lion Possible, Will always attack Denmark on Turn 1, 100% AI will reclaim tech chits if Russian Troops attack Warsaw or Paris falls to Allies

AI Intelligence Bonus

German Beginner: None

German Intermediate: 25% Knows of Ungarrisoned Countries/Territories

German Expert: 50% Knowledge of Ungarrisonned Countries/Territories

German Genius: 100% Knowledge of Ungarrissoned Countries/Territories and Cities.

[ November 19, 2003, 08:39 PM: Message edited by: Edwin P. ]

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