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SC2 - Genius Level AI


Edwin P.

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In SC2 I would like to see a Genuis Level AI - one step above the current Expert level where the AI would become an even more dangerous oppononent.

How would I do that (without changing the AI code);

1. Give the German AI / US AI a free tech chit every six months for the first 3 years after entering the war reflecting more emphasis on R&D.

2. German AI at Genius should receive 1 or 2 randomly selected advantages such as: Turkey joining Axis, Pro-Axis Coup in Norway & Sweden, Increased Secret PreWar Sub Production by Germany adds 3 Sub units to their Atlantic fleet, 3 Rocket Units, Germany receives 1 bonus level in Air Defense, etc.

Giving the Genius level AI a randomly selected advantage would ensure that no two games are the same and make it harder to devise the perfect strategy.

3. Allied AI at Genius level should receive 1 or 2 randomly selected advantages such as: Iraq joins the Allies, Turkey joins the allies, 3 Bomber units for the US, Siberian Transfer occurs early, Norway joins allies on when Canada enters the War, Australian troops arrive at the Suez along with a warship from the UK Far East Fleet, 2 US carriers transferred from the Pacific, London receives AD bonus +1, US Air and Naval units activated and join allies January 1941 while US MPPs are used to purchase/repair new US Air and US Naval units until the US enters the War, 10% bonus to US War Readiness, etc.

As noted above the key is to give the Genius level AI 1 or 2 randomly selected advantages so the human opponent can not rely on past experiences to perfect the perfect plan.

The problem with playing the AI currently is that you know exactly what the AI is going to do with 99% certainty before it happens. Giving the AI 1 or 2 advantages in allies, units, or tech chits would be easy way to rectify this without requiring a modification of the code that governs the AI's actions.

Perhaps this idea should be tested with a new patch to SC1. ;)

--Genius Level AI

-----for Axis 1 of the following randomly selected:

---------1. Norway and Sweden Join Axis after Denmark surrenders

---------2. 3 Bonus Rocket Units for Germany

---------3. Turkey Joins Axis in 1942

---------4. 3 Bonus Sub units in the Atlantic

---------5. Italian Navy and 3 transports sail thru Turkish Straits to Attack Russian Units/Fleets after Germany DOW Russia

---------6. Bonus Italian HQ and Armor in Libya

---------7. German Bonus: Industrial Tech Level 2

---------8. French Naval units join Axis when France Surrenders.

---------9. Baltic States Join Axis

--------10. 5 Tech Chits (value 1250MPP)

--------11. Iraq joins Axis (now Corps can entrench while awaiting UK invasion)

Genius Level AI - Allies

-----1 of the following advantages

----------1. US War Readiness 10% Bonus

----------2. Iraq joins Allies

----------3. Turkey Joins Allies

----------4. US Naval and Air Units Activated

----------5. Norway Joins Allies when Denmark Falls

----------6. Early Siberian Transfer

----------7. 2 Australian Corps Reinforce Egypt

----------8. UK gives Gibraltor to US

----------9. UK gives Egypt to US

---------10. US Receives 5 Bonus Bomber Units

---------11. US Tech Bonus: Long Range +1/Bomber +1

---------12. Nordic/Spanish Partisans

---------13. US Built Units cost 25% Less

[ January 17, 2004, 12:39 AM: Message edited by: Edwin P. ]

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