Sitting Duck Posted February 15, 2001 Share Posted February 15, 2001 Possible enhancement request for CM2. Currently, the Hide command can give misleading results when giving group orders, depending on the current hiding state of the units in the group. Steps to repeat: 1. Place Unit A in Hide 2. Place Unit B Stop Hide 3. Select Both Units A and B 4. Available right-click command is either Hide or Stop Hiding (it may or may not match what the oposite of the state of the current unit that the unit information screen is showing). 5. Issue the command Hide or Stop Hide. Result is toggle: Unit A will Stop Hide, Unit B will Hide. I think the command should act as an absolute command, not a toggle. The reason this is important (to me) is that I usually like to start my setup with all units hidden and then unhide selected units. The current implementation forces me to select each unit to know. There may be other commands that function this way too, but that's the one that I run into most often. I know, I know, I know...I'm lazy. ------------------ Steve of BTS - "With a company our size, every sale does in fact count (unlike every vote in certain assbackwards states )." Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted February 15, 2001 Share Posted February 15, 2001 Originally posted by Sitting Duck: I know, I know, I know...I'm lazy. Boy, I'll say! Michael Link to comment Share on other sites More sharing options...
JunoReactor Posted February 15, 2001 Share Posted February 15, 2001 believe it or not, I had the same thoughts.. but hey, others are talking about the "brinell armor hardness index" or whatever and the quality of ammo, so I guess little things like the UI can be safely ignored.. Link to comment Share on other sites More sharing options...
Sitting Duck Posted February 16, 2001 Author Share Posted February 16, 2001 The real problem is that the results can be misleading. The GUI says that you just issued a hide command, but what you really did was stop hiding. I've been burned more than once by this...especially on scenarios with lots of units or when the units are closely spaced. Link to comment Share on other sites More sharing options...
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