Slapdragon Posted January 24, 2001 Share Posted January 24, 2001 Two limits to CM is that some settings: month of conflict, type of terrain, etc. are not random. It would be nice to show up to the force purchase screen in a QB with a random chance of being on offense or defense, and of being ordered to defend or attack or conduct a meeting engagement in a village, rural or farm area all randomly. Second, I remember when Fionn played some kid, and the kid choose to play with no fog of war. When you recieve a setup, it would be nice to get a tattle screen telling what was selected, like everything random, they choose Heer, etc. Then that sort of thing would never happen. Link to comment Share on other sites More sharing options...
Bruno Weiss Posted January 24, 2001 Share Posted January 24, 2001 I wouldn't mind an option for the first idea, but wouldn't want it as a non-option. But as to the tattle screen, I fully agree. I'd also like to see more descriptive information on (a briefing Alt-, of the QB scenario. Point allocations, FOG, even though FOG on/off shows up pretty fast, the points don't. Also, I could be mistaken, but say you and player-b decide on random weather/time and gee it's night and raining, whatdya know bout that, and he just happens to have a battalion of flamethrowers. Who'd a thunk it. ------------------ "Gentlemen, you may be sure that of the three courses open to the enemy, he will always choose the fourth." -Field Marshal Count Helmuth von Moltke, (1848-1916) [This message has been edited by Bruno Weiss (edited 01-23-2001).] Link to comment Share on other sites More sharing options...
Hakko Ichiu Posted January 24, 2001 Share Posted January 24, 2001 Thumbs up to both, especially the second. Anything that prevents sandbagging is to be encouraged. ------------------ Ethan ----------- "We forbid any course that says we restrict free speech." -- Dr. Kathleen Dixon, Director of Women's Studies, Bowling Green State University Link to comment Share on other sites More sharing options...
Slapdragon Posted January 24, 2001 Author Share Posted January 24, 2001 Originally posted by Bruno Weiss: I wouldn't mind an option for the first idea, but wouldn't want it as a non-option. But as to the tattle screen, I fully agree. I'd also like to see more descriptive information on (a briefing Alt-, of the QB scenario. Point allocations, FOG, even though FOG on/off shows up pretty fast, the points don't. Also, I could be mistaken, but say you and player-b decide on random weather/time and gee it's night and raining, whatdya know bout that, and he just happens to have a battalion of flamethrowers. Who'd a thunk it. I was thinking they could work the same way the randoms work now -- just include a (random) in the list and generate it random. This could be so easy to code it would even show up in CM. The tattle screens: I have only played one suspected munchkin, but I had no way of knowing if our agreement to randomize was done. Other things clued me in. Link to comment Share on other sites More sharing options...
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