Deathdealer Posted April 15, 2001 Share Posted April 15, 2001 Hi everybody I haven't found topics on this one but I discussed a while ago about it. What I really like to see in CM2 would be the ability to choose the shape of map for QBs. Wide, square or deep - and voila we have a lot more things to consider. The shape of map isn't a big issue in small QBs 'cause square is fine there but with larger map this gets really annoying to get wider and wider maps - no real concentrations of important places (VLs). Also maybe then VLs would get located in depth - now they are generally just side by side. Also setting those VLs up should get better: i don't think it wouldn't be so difficult to get random maps where VLs would be clustered more to important places - road junctions, hills, villages... This importance should be randomized a little so as not to get everytime 'attack that hill' but sometimes crossroads would be target and attacker should decide for ones own sake whether to target overlooking hill too or not. Here also it could be proposed to have bigger VLs in the middle surrounded with few smaller ones in a 'circle'. Amount of these places would naturally depend on the size of the battle. I would really love to see QB against AI in deep map where would be a small VL on small hill in the middle, another small VL on crossroads behind it and finally small village where the road leads and there a couple of big VLs in the middle and a few smaller ones next to those... Just my thoughts but quite natural. Cheers!!! Link to comment Share on other sites More sharing options...
Deathdealer Posted April 18, 2001 Author Share Posted April 18, 2001 Is this idea just plain stupid or has it been discussed earlier? Funny that what is really important to me doesn't ring a bell with anyone else... Naah - I've always been a loner. Link to comment Share on other sites More sharing options...
109 Gustav Posted April 18, 2001 Share Posted April 18, 2001 It's been discussed before. I think Kwazydog said he would ask Charles about it, so you might get your wish. I also think this would be a good feature, at least to have a choice between Wide, Long, Square, and Random maps. Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted April 18, 2001 Share Posted April 18, 2001 I second that idea. I like the idea of in depth battle were the VL are a distance apart not only side by side be in depth. This wold be more of challange for the attacker and the defender. I also hope that when playing a QB you are able to see the map you will fight on. That way you can choose your forces accordingly. In some cases commanders did see the map (field) which they will fight on. This could be re-presented by a QB purchase. You can purchase scouts, this will not be part of your force but would show you what the map will look like. Thoughs? Link to comment Share on other sites More sharing options...
Deathdealer Posted April 18, 2001 Author Share Posted April 18, 2001 This is good news - I was pretty sure it would come up in random maps discussions sooner or later but didn't find any references before. :confused: Link to comment Share on other sites More sharing options...
Maximus Posted April 19, 2001 Share Posted April 19, 2001 This is the main reason why I absolutely HATE QBs in CMBO right now. The map dimensions totally suck. Big long wide map with very narrow no-man's-land. In fact those dimesnions lead to the very opposite of good strategy tactics. Isn't the best strategy to concentrate your forces to break through a weakpoint rather than than trying to defend or attack over a W I D E front? Link to comment Share on other sites More sharing options...
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