Manx_CM Posted March 26, 2001 Share Posted March 26, 2001 IMHO - All too often units "break" far too easily when out of CnC with it's headquarters and it's almost as if they turn to jelly when this is the case. Regular troops seem to go from "Yes, we can take that hill" when under HQ command, to "no, i want my mommy" when not. Did soldiers fighting on the front really stay that close to their commanders and rely on them that much?. I reckon - when in HQ CnC a unit still gets the extra "benefits" they bring, but make them less liable to behave like bumbling idiots when they aren't. Anyone else think that adjustments could be looked at for CM2-3-4? ------------------ Manx - COMBAT MISSIONS Resources for Big Time Softwares "COMBAT MISSION" Link to comment Share on other sites More sharing options...
Viceroy Posted March 26, 2001 Share Posted March 26, 2001 Manx, it feels about right to me. I'm basing that on books like Wilson's "If you survive". All the first person accounts seem to back the "CM" ideas of CandC. Now, what does Scout reckon? Where is he when you need him Link to comment Share on other sites More sharing options...
jmac Posted March 26, 2001 Share Posted March 26, 2001 I've played most of the scn. with the U.S. Airborne units. most were elite and crack units and those guys when not in CC with hq. would hold a position almost until the last man. from my research of WWII that's how these guys really were. haven't played with many of the other scn. to offer an opinion there. Link to comment Share on other sites More sharing options...
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