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They were used in Europe; the problem is not historical usage as much as it is game-engine limitations. CM is currently not capable of producing the lighting characteristics necessary to model that with any degree of realism. Also, it owuld significantly tax most systems. Therefore, it is not in CMBO, won't be in CMBB, but is a possibility for CM2 (the engine re-write) that may be coming out in a year or more.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Fieldmarshall:

Nope...engine doesnt model them..and they dont have much use except when your conducting tactical recon...SEARCH!

-Field<HR></BLOCKQUOTE>

Not much use? How about casting enough light to read a newspaper a mile away. Think that might help a wee bit at night?

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Lights - flashes of any kind destroy night vision. That fact is beside the point as illumination whether by searchlight or flare or star shell or parachute flare can be used to provide a continous illumination of a sector of a battlefield.

A flare fired locally whether by tripwire flare gun or thrown ground flare is highly suitable for exposing and pinpointing infiltrators, or an attacking party or parties. Subsequent illumination provided locally can fill the gap between initial contact and supporting fires inclusing more substantial illumination.

This can be an infantryman's best assistant for preventing night attack overruns and infiltration.

A competing form of illumination used was searchlight illumination against clouds.

Defensive positions weakly held in strategies seeking to provide a strong attacking force elsewhere can use all the force multipliers available and illumination is one of them.

Firing my M1 once was sufficient to destroy night vision anyway.

But for CM for reasons stated all that is moot anyway.

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