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QB with Water for CM2?


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I know it's probably been mentioned before, but I would like to see another option for QBs, namely: Water.

I would like to see streams, fords, dikes, bridges and rivers sometimes in the QB maps, just to add to the fun.

I know it could be painful to develop an algorithm to do this, but in my opinion it would add a lot to the QB games.

Maybe it could be simple -- if there are a lot of depressions in the map, link them together in a "string" and convert the bottom squares into water, and perhaps some of them into fords. If there are a number of lower areas, then you have a small lake.

Then if roads happen to cross this criss-crossing line, add bridges.

Just another suggestion, put that down as suggestion number 9,872 for CM2.

FYI if anyone is trying to reach me, pls. send me an e-mail, I don't come to this forum as much as I used to, too busy playing PBEMs and falling asleep. :rolleyes:

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