ArmchairKIA Posted August 14, 2001 Share Posted August 14, 2001 I would like to make a suggestion regarding victory points and victory conditions for Battles: <LI>Combat units exited off of the friendly side of the map should only give the opposing side partial (1/2?) victory points since they are not destroyed. A tank with damaged main armorment and vehicles with no ammunition are examples of a unit that can be withdrawn. <LI>Non-combat units (trucks and unarmed vehicles) can be exited for 0 points since they should not be too close to the battle anyway. <LI>As for making a tactical withdrawal allow the defender to exit any combat unit for 1/2 VP. There would have to be a scenario setting to either allow a tactical withdrawal or "fight to the last man". If these ideas are implemented, the AI should be able to use them also. As for Operations, I think that "B" could be applied. Cheers! -gabe- P.s., Sorry if this has been discessed previously, but search functions are a bit too slow for me. Link to comment Share on other sites More sharing options...
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