Jump to content

Tactical Withdrawals, A Suggestion


Recommended Posts

I would like to make a suggestion regarding victory points and victory conditions for Battles:



  1. <LI>Combat units exited off of the friendly side of the map should only give the opposing side partial (1/2?) victory points since they are not destroyed. A tank with damaged main armorment and vehicles with no ammunition are examples of a unit that can be withdrawn.

    <LI>Non-combat units (trucks and unarmed vehicles) can be exited for 0 points since they should not be too close to the battle anyway.

    <LI>As for making a tactical withdrawal allow the defender to exit any combat unit for 1/2 VP. There would have to be a scenario setting to either allow a tactical withdrawal or "fight to the last man".

If these ideas are implemented, the AI should be able to use them also.

As for Operations, I think that "B" could be applied.

Cheers!

-gabe-

P.s., Sorry if this has been discessed previously, but search functions are a bit too slow for me.

Link to comment
Share on other sites

×
×
  • Create New...