Jump to content

Gaminess


Recommended Posts

<BLOCKQUOTE>quote:</font><HR>Originally posted by yeknod:

Cybeq:

What I'd like to see is the same tactics used in a context or a partially determined OOB (tweaked to suit all tastes and styles) that, for the most part, relegates discussion about gaminess to a footnote. As I said in my original post, there ain't much option other than turning on / off AI choosing units. What about refining this method to offer more choice so that we have the best of both worlds?

Yeknod

<HR></BLOCKQUOTE>

Me and the gentelman I play have done somethink like this... in our own limited way. Gameyness has never been a problem with us and we have been playing battles for about 8 or 9 months now.

But we have tried to take this to the 'next level' and are trying to purchase units in a somewhat realistic manner. What his means is that we buy most things in 4's (platoons). All tanks come in 4's... 4 panthers, 4 shermans (you can mix the flavors), 4 hetzers, whatever. Small guns you buy in 4's, big ones you buy in 2's. Inf in bought by the company but you can 'attach' 2 plattoons to the company. Stuff like that. The only thing we have 'banned' is the puma's. Everything eles is a go.

So far its gone well.

rv

Link to comment
Share on other sites

Incidentally, detailed armour hits aren't, at least not once you pass the 1000m mark. I've seen that in a firing gallery scenario, after 1000m, internal spalling is made known to the player whose tank it was that spalled, but not to his opponent.

Link to comment
Share on other sites

×
×
  • Create New...