Cubbies Phan Posted June 11, 2001 Share Posted June 11, 2001 I know it's too early, but being that CM3 will most likely be under the CMII engine, there is one terrain feature that must be accounted for. The cliff and/or gully. In order for desert and mountainous terrain such as Italy and such to look right, there needs to be a special textured cliff tile or...oh what's that term they used in WaW: Operation Crusader for areas where there was sudden rocky drop-offs? Anyway, I know this would take a rewrite of the engine to put in such special terrain features so that's why I'm saying CM3 and not CM2. Besides, there weren't many rocky mountainous areas in which the Eastern Front was fought in, so we wouldn't need such terrain. Link to comment Share on other sites More sharing options...
David Aitken Posted June 11, 2001 Share Posted June 11, 2001 This is a similar concept to what I call terracing, which I discussed in my urban terrain super-thread. I now have a link to it from my webpage. However, cliffs can be very closely approximated in CM by placing two adjacent tiles of greatly differing elevation, and using the 'rough' terrain on the resultant slope. [ 06-10-2001: Message edited by: David Aitken ] Link to comment Share on other sites More sharing options...
Cubbies Phan Posted June 11, 2001 Author Share Posted June 11, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: However, cliffs can be very closely approximated in CM by placing two adjacent tiles of greatly differing elevation, and using the 'rough' terrain on the resultant slope.<HR></BLOCKQUOTE> Very true, but I think after the engine rewrite, I believe that we definately need a better looking rocky mountain slope looking tile as we're going to be fighting in Italy, Sicily, Greece, and North Africa were there are a lot of rocky surfaces. So what I'm saying is that I think a mountain side tile needs to be made for mountains. I'm kinda shocked that the DFDR team didn't make the rough tile look more like a rocky mountain side. Instead they stayed with the scattered rock look like we have in CMBO originally. Link to comment Share on other sites More sharing options...
David Aitken Posted June 11, 2001 Share Posted June 11, 2001 It's entirely possible that such a texture will be included with CM2. The subsequent engine rewrite will cater for all sorts of goodies, so I think what you ask is the very least of what you can expect for CM3 and beyond. Link to comment Share on other sites More sharing options...
boy_Recon Posted June 11, 2001 Share Posted June 11, 2001 <BLOCKQUOTE>quote:</font><HR>, there needs to be a special textured cliff tile or...oh what's that term they used in WaW: Operation Crusader for areas where there was sudden rocky drop-offs? <HR></BLOCKQUOTE> IIRC it's "escarpment", or in North Africa specifically "Djebel" (means "escarpment" in Arabic). Link to comment Share on other sites More sharing options...
David Aitken Posted June 11, 2001 Share Posted June 11, 2001 According to the Chambers 21st Century Dictionary, an escarpment is "a more or less continuous line of very steep slopes, formed by faulting or erosion, especially around the margins of a plateau. 19c: from French escarper to cut steeply." This isn't exactly a cliff, and would not necessarily be rocky, but I can very much envisage it being a common characteristic in the desert. Link to comment Share on other sites More sharing options...
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