Jump to content

TCP/IP and AUTOSAVE


Recommended Posts

Hi Steve,

The other thread on TCP/IP turn timer has me wondering about another sticky issue - disconnects

How will the game handle disconnections?

will we be able to resume the game if the games is halted on purpose or inadvertently?

thanks

------------------

SS_PanzerLeader.......out

Link to comment
Share on other sites

×
×
  • Create New...