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RESEARCH AND PRODUCTION ? Part 4


Guest Joe98
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Guest Joe98

Game engine: NEW

Synopsis: Finished goods are automatically placed into a Forcepool (warehouse). From here the player can choose to purchases the finished units or not purchase them as he sees fit.

As goods are completed in the factory, they automatically appear in the force pool (warehouse). For the player to place them on the map he needs to spend a few more points in the purchase screen and purchase the goods.

The factory produces Widgets of level 1 technology and they automatically appear in the warehouse. The player cannot afford to buy all the Level 1 technology Widgets. So he buys a few, places them on the map and the balance remain in the warehouse.

The player spends points on research. Fast forward an amount of time???

The factory produces Widgets of level 2 technology and they automatically appear in the warehouse. The player cannot afford to buy all the Level 2 technology Widgets. So he buys a few, places them on the map and the balance remain in the warehouse.

The player spends points on research. Fast forward an amount of time???

The factory produces Widgets of level 3 technology and they automatically appear in the warehouse. The player cannot afford to buy all the Level 3 technology Widgets. So he buys a few, places them on the map and the balance remain in the warehouse.

The player spends points on research. Fast forward an amount of time???

The factory produces Widgets of level 4 technology and they automatically appear in the warehouse. The player cannot afford to buy all the Level 4 technology Widgets. So he buys a few, places them on the map and the balance remain in the warehouse.

In the warehouse, the player will now see Widgets of Level 1 technology, Level 2 technology, Level 3 technology and Level 4 technology.

The Level 1 Widgets are cheap and the price increases with the higher level of technology. Level 4 is somewhat expensive.

The player should have the choice to purchase a large number of cheap Widgets, or a small number of expensive Widgets, or a mix of Widgets to suit the situation.

That way if the enemy breaks through and the gap needs to be filled, the player might purchase a large number of cheap units and very few, if any, expensive units and temporarily fill the gap.

Each country has a limited number of points. If the points are spent somewhere then there are fewer points to spend in other places.

CONS: Players might find upgrading individual units on the map a chore.

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