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Quick Battles----Some Suggestions.


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I have only had the game for a few days and have found the "Quick Battles" an excellent source of practice and enjoyment.

I should just like to mention a very few aspects I should like to amend:

1)For "Mechanized Battles" I think the maps should be longer. Because of the short distances you need to travel it nearly always seems more advantageous not to bother with all the loading and unloading and the expense of buying many carriers, but easier to use walking infantry and use the vehicle points not for carriers but for specialist vehicles like Wasps and MMG carriers etc .I think the distance involved should make the player have to invest in infantry carriers to fulfill the task.

2) The current "setup" area seems too large and always wastes a large proportion of the playable map.

3)I think the "Force Type" should have a "random" option so you do not always know in advance the type of force you are to meet.

This is for me a very important change to make the "Quick Battle" much more exciting and unpredictable and to make it even more challenging and immersive.

Nevertheless an awesome game and experience-------thanks to all involved.

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Guest Michael emrys

1. While not exactly what you are asking for, there is an option on the overall size of the map already. Just make a bigger map.

I just finished a QB using a mech force and found the half-tracks quite handy. I kept one platoon back in reserve mounted up and when I had a better idea of how the enemy was deployed and where I wanted to place my schwerpunkt, I moved them quickly into place. Secondly, the tracks were handy for shifting infantry from one side of the map (when they had finished their tasks there) to another to beef up my final assault. They wouldn't have gotten there in time on foot. Finally, half-tracks are also useful as mobile .50 cal pillboxes as long as you keep them out of range of anything that can kill them.

2. I like it the way it is. Its breadth gives me some options in laying out my avenue of advance. Its depth allows me to find concealing/covering terrain for my support weapons and reserves.

Michael

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