Jump to content

Removing mines without engineers


Recommended Posts

1. get naked and roll around for a while

2. instruct your green troops that there's gonna be an easter egg hunt

3. just pretend they're not there

4. get zen and levitate

5. most importantly -THINK POSITIVE!!!

------------------

"Well then private, it must be sh*t. Good thing we didn't step in it."

[This message has been edited by Jadayne (edited 09-15-2000).]

[This message has been edited by Jadayne (edited 09-15-2000).]

Link to comment
Share on other sites

Fubar-

Unfortunately, the readme in 1.05 says prisoners no longer set off mines. Damn shame, as that was one of my favorite things smile.gif It's especially annoying because my own troops set off the mines, but somehow learn to avoid them when captured frown.gif But even when using prisoners was possible, I'm not sure it did any good.

Basically, the question is: do minefields have a finite number of mines? I no longer think they do, but instead always exist and always have a chance of hurting whatever moves through the area. I know from personal experience that arty can breach mines and wire. I have also read that in WW1, they'd use MGs to breach wire as well. I have tried all these in CM and have yet to create a breach.

------------------

-Bullethead

Visit the brand new Raider Operations message board at www.delphi.com/raiderops

Main site www.historicalgames.bizland.com/index.html

Link to comment
Share on other sites

What if you drove a tank over them? I mean for antipersonell mines; it would be a dumb thing to do to clear antitank mines.

How about artillery? I believe this was used to clear minefields that would be too exposed to engineers.

------------------

There is nothing certain about war except that one side won't win.

-Ian Hamilton

Link to comment
Share on other sites

×
×
  • Create New...