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Counter-Battery


Blank77
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I've been playing TacOps for a few weeks now, and have really loved the game. Nothing out there touches it right now. I only have one problem with it. Off-map artillery is untouchable. All you have to do is pick a spot and eventually it goes boom, the problem is, don't you usually move a battery after firing, as to not get hit by the assumed incoming counter battery fire?

Maybe batteries could have longer wait periods after firing to simulate movement, or if they fire for an extened period of time, it could be damaged (less acuracy, ammuntion) or destroyed.

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Jackson

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Guest MajorH

> don't you usually move a battery after firing, as to not get

> hit by the assumed incoming counter battery fire? Maybe

> batteries could have longer wait periods after firing to

> simulate movement, ...

The game engine assumes that the off map arty support units are doing that but that there are enough overall assests so that the provided number of missions are always available from somebody. Otherwise both sides, but especially the Red force, would have a heck of a lot more off map arty units in the play list.

It is an abstraction to reduce the workload on the player.

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Best regards, Major H

majorh@mac.com

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