To be fair... most of the stuff we're seeing is about tactics and not the equipment itself.  Someone watching a video of a guy repeatedly whacking his thumb with a hammer doesn't mean the hammer is overrated. Here's the thing about Combat Mission that makes it so unique.  Our goal was to make a hyper realistic simulator that was also fun to play as a game.  Most of what is out there was designed to be a game of varying degrees of realism without diving deep enough to really be considered