SS_PanzerLeader Posted April 19, 2000 Share Posted April 19, 2000 Hey if this has been answered I'm sorry but there are a gazillion threads on AMMO What I would like to know is if we are going to have control over the ammo loadout in vehicles Ie how much HE / SMOKE /AP / WP Thanks ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Guest Ol' Blood & Guts Posted April 19, 2000 Share Posted April 19, 2000 IIRC, WP is not in CM. WP=White Phospherous, right? But anyway, I think that the ammo loadouts are dependant upon model variants. I think. But isn't the ammo loadouts of the Shermans in CE different for each? I'm confused myself, now. [This message has been edited by Ol' Blood & Guts (edited 04-19-2000).] Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 19, 2000 Author Share Posted April 19, 2000 OB&G yes WP is White Phosphorus -I don't think its in for some reason eitehr, but hopefully someone can clear up the whole loadout issue _ I seem to recall somewhere that loadouts can be changed But I maybe wrong ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted April 19, 2000 Share Posted April 19, 2000 Yeah, no WP. Plenty of threads on that subject, so let's not start up any new ones until all those are read first Loadouts are dependent on the historical allocation of the different rounds for the different vehicles. This is actually very well documented for both German and Allied vehicles. Thankfully!! You can alter the loadouts to some degree in the Editor, but never within a scenario that you are playing. In other words, when you start up a scenario you get what the designer designated. OB&G, loadouts have a slight randomness to them to simulate the fact that historical loadouts varried a bit in the field (you fill up your racks with whatever you can get sometimes!) and that vehicles rarely went around the battlefield with 100% ammo stocks on board. It isn't like they got replacement rounds after each and every shot fired. Steve Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 19, 2000 Author Share Posted April 19, 2000 Steve thanks for the quick reply I'm assuming there is a set amount of ammo that a vehicle can carry, can this be adjusted somewhat also? Thanks SSPL Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted April 20, 2000 Share Posted April 20, 2000 In the scenario editor you can change all ammo types no problems, along with unit fatigue, skill and a wad of other things I cant remember off of the top of my head Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 20, 2000 Author Share Posted April 20, 2000 Wow thats alot of variants I guess I'm jsut gonna hav to pay eral close attention to ladder scenarios thanks for the info Krazy ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted April 20, 2000 Share Posted April 20, 2000 It is SS. Actually, its a good example of how someone could cheat a lot easier than trying to exploit the AI surrending, just give those M10's 1 AP reound each Really, I think your issue may be more an issue of how the ladder is run more than the game itself. There will need to be some careful planning as far as which scenarios are concerned. Really, its no different from most other wargames that have a scenario editor. CC2 was different there I guess.... Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 20, 2000 Author Share Posted April 20, 2000 I think you are right to an extent - the ladder is going to have to be run smoothly in order to deal with the issues of game complexity, yet as competitive players we will have to be more vigilant than ever I believe :eeK: But I would rather have all this freedom to create, it will just take some extra work to nail down where we can get bushwacked ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Guest Ol' Blood & Guts Posted April 20, 2000 Share Posted April 20, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: Yeah, no WP. Plenty of threads on that subject, so let's not start up any new ones until all those are read first <HR></BLOCKQUOTE> Yes, I do remember those other threads, so that's why I was pretty sure enough of my self to say that WP was definitely not in. <BLOCKQUOTE>quote:</font><HR>Loadouts are dependent on the historical allocation of the different rounds for the different vehicles. This is actually very well documented for both German and Allied vehicles. Thankfully!! You can alter the loadouts to some degree in the Editor, but never within a scenario that you are playing. In other words, when you start up a scenario you get what the designer designated. OB&G, loadouts have a slight randomness to them to simulate the fact that historical loadouts varried a bit in the field (you fill up your racks with whatever you can get sometimes!) and that vehicles rarely went around the battlefield with 100% ammo stocks on board. It isn't like they got replacement rounds after each and every shot fired. Steve<HR></BLOCKQUOTE> Yes, OK. Totally understood. That all makes sense now. Thanks. ------------------ "Fear is the path to the Dark Side. Fear leads to anger. Anger leads to hate. Hate leads to suffering." --Jedi Master Yoda Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted April 20, 2000 Share Posted April 20, 2000 I agree. For instance the ability to change ammo amount from a scenario design perspective would be a great disability if not in there. In one of the scenarios I created I have a strong armoured force attacking a primarily infantry force. I wanted to give the companies 150mm IG gun more of a show in the game, so I upped its hollow change ammo a few rounds and positioned it in a bend so that its armoured targets would be within 100-200m before it opened up. Damn, on the test it hit with almost every HC round at that range and most were leathal against the lighter armour it was engaging. I think people are really going to find scenario designing in CM like nothing they have done before because of the depth and detail in there. For instance, with out those HC round the company is in for one hell of a rough day, but if I give them too many due to the map layout, the allies could very well not have a chance Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 20, 2000 Author Share Posted April 20, 2000 Lol its sounds like we will need to play with the scenario editor for about a month or two; before we even start getting the hang of obtaining balance ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
spider Posted April 21, 2000 Share Posted April 21, 2000 m10s surrendering, never thought about it, how does vehicle surrendering work? ------------------ This is my rifle, this is my gun. This ones for killing, this ones a tasty alternative to turkey at christmas..... Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 21, 2000 Author Share Posted April 21, 2000 Spider - if you want to know mor about the surrendering aspect of the game goto my thread entitled "AUTO SURRENDER????" there is 7 pages dealing on this issue ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted April 21, 2000 Share Posted April 21, 2000 Vehicles themselves will never surrender on their own, only as a result of a player or AI decision to give up the fight in total. Steve Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted April 21, 2000 Author Share Posted April 21, 2000 Sorry Steve, I shoulda answered that and sent him there for if he wanted lotsa detail That answer woulda been looking for a needle in a haystack over there ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Recommended Posts