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My two small suggestions for targeting problems...


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Hi all,

I have two small suggestions for targeting problems...

#1 The "AT gun/tank/armoured vehicle" targeting separate for every vehicle

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I suggest that there are 3 option how we can "force" our vehicles to behave.

Those options would be set in whatever turn and would stay the same until we

change them for that vehicle.

Those 3 options should be added to "command list" we already have...

a) Target all (DEFAULT)

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This means the same AI action as what we have now.

B) Target only "AT gun/tank/armoured vehicles"

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This means that no matter what our "AT gun/tank/armoured vehicle" will not

target any other type of enemy than "AT gun/tank/armoured vehicle".

c) Target only infantry

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This means that no matter what our "AT gun/tank/armoured vehicle" will not

target any other type of enemy than infantry.

#2 The "Area Fire" targeting for house (and perhaps other similar objects)

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In current CM when we target house we get "Area Fire" and our unit will fire

at it regardless if it is destroyed or not (it would continue to fire even at

rubble for the whole turn if the house is destroyed).

I suggest the following 2 option (pop-up windows similar to what we already

get when we are asked whether we want to use main gun):

a) Hit as "Area Fire" (DEFAULT)

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This means the same AI action as what we have now. Our unit would continue to

hit the area the whole turn (unless it gets attacked).

B) Hit as an object

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This means that our unit will only fire at object targeted (I used house as

example) until it gets destroyed.

When it gets destroyed stop firing (and look for other targets)

What do you people say?

Leo "Apollo11"

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Guest Mirage2k

One major problem that would come with such a system is that if you had your Sherman on "target infantry" mode, and a StuG came out from behind a building, the Sherman wouldn't react.

You really can eliminate a lot of these targeting problems just by good planning of your movement and targeting orders. I really don't see there to be a big problem.

-Andrew

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Throw me a frickin' smiley, people!

Your one-stop-shop for gaming news is www.SiegersPost.com ! Hit it!

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Apollo -

Mirage makes a good point about your #1. This is an unrealistic way of solving the problem, and would only lead to greater problems. I think BTS are improving the crew targetting issue in 1.05.

Your #2 has already been extensively discussed here. There is going to be some alteration made to rubble in 1.05, and I think the targetting issue may be addressed.

David

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There's a splinter in your eye, and it reads REACT

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Hi all,

David Aitken wrote:

> Your #2 has already been extensively discussed. There is going to be some

> alteration made to rubble in 1.05, and I think the targetting issue may be

> addressed.

Yep... true... I read it...

But... nobody gave any suggestion similar to what I did. Therefore I think it

was not inappropriate at all for me to write my letter with suggestion.

Leo "Apollo11"

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Hi all,

Mirage2k wrote:

> One major problem that would come with such a system is that if you had your

> Sherman on "target infantry" mode, and a StuG came out from behind a

> building, the Sherman wouldn't react.

True... you are right... but in that particular case you did select that option and

therefore you would take consequences.

BTW, there is always a way that tank returns into "defend" mode when attacked.

> You really can eliminate a lot of these targeting problems just by good

> planning of your movement and targeting orders. I really don't see there to

> be a big problem

Exactly true... there is no miracle solution but I think that something should

be done about current situation.

I want my AT gun to be silent and target only enemy tanks, armored vehicles

and other guns. I don't want my AT to hunt infantry at all.

With current CM this is not possible to achieve and only because of that I

humbly gave my suggestion...

Leo "Apollo11"

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Apollo11:

Hi all,

Mirage2k wrote:

> One major problem that would come with such a system is that if you had your

> Sherman on "target infantry" mode, and a StuG came out from behind a

> building, the Sherman wouldn't react.

True... you are right... but in that particular case you did select that option and

therefore you would take consequences.

Leo "Apollo11"<HR></BLOCKQUOTE>

Sure, as a Company/Battalion commander you're willing to accept that. But the tank you've ordered has it's own survival to think about too. Imagine the crew of that tank as the StuG pops into view. Are they going to ignore an immediate threat to keep firing on infantry?

It's this kind of direct control that CM tries to avoid. You're the CO. You give your orders and your men do their best to follow them... within reason.

------------------

"You know our standing orders. Out of ammo become a bunker, out of commission become a pillbox, out of time... become heroes." - The Beast

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Guest Mirage2k

Apollo,

The problem is that a "target infantry" or a "target vehicles" command isn't one that a commander would make in real life. It's just not very realistic to order your tank to shell an infantry squad cowering in a building while completely ignoring the Tiger that's aiming for a shot.

The "ideal" solution is to have the TacAI obey the player's targeting orders as closely as possible UNLESS a new target appears that is an obvious threat to the unit, or is a high-priority target. And that is exactly what CM tries to do. The problem comes when a high-priority target "outranks" an immediate threat for the unit's attention. My own view is that crews shouldn't be viewed with near the priority that they presently are (but that's been discussed many, many times, and is extremely search-worthy).

While sixty seconds doesn't sound like a very long time, a LOT can happen in that span after you give your units orders. I know this sounds a bit presumptuous, but I don't think you would like it very much if these proposed features were incorporated into the game.

BTW I do like your #2 idea from a conceptual standpoint. Now the only question is if it's feasible to code, maybe for CM2.

-Andrew

------------------

Throw me a frickin' smiley, people!

Your one-stop-shop for gaming news is www.SiegersPost.com ! Hit it!

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