dfmastin Posted August 27, 2016 Share Posted August 27, 2016 When attempting to follow the instructions I've found I'm running into problems. I can't find a Z folder so I created one myself. Both upper and lowercase Z. Then I named the bmp as specified below. When I select "maps" from the dropdown menu and a map appears should I be seeing the overlay image? Maybe this method for creating overlays is no longer viable? Thanks for any advice. Decide how big your terrain is going to be Crop an image (from Google Maps, Google Earth, some map you found somewhere, aome aerial photo, whatever) to those dimensions Name your image from Step 2 correctly: "special editor overlay.bmp", and place it in your Z dir Open up scenario editor, load your terrain You will see your overlay, but it'll be compressed. Use the + buttons to stretch your terrain to the desired dimensions, and the overlay image will stretch right along with it. Once you get to the right size, there should be no distortion in the overlay image. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 27, 2016 Share Posted August 27, 2016 Yep that still works. The name of the overlay BMP must match, the format must be a BMP and I wonder if it needs to be a certain bit depth or not. Also press the o key to switch between different transparencies. 0 Quote Link to comment Share on other sites More sharing options...
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