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Compatability of CMRT mods with CMBN?


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Very quick question for the knowledgeable. Are RMRT mods broadly sideways compatible to CMBN? Any reason why not (naming conventions, underlying model etc.)? Looking for a Pak36r mod and noticed one by Kieme for RT that, I think, looks great and wanted to put into use. No point in using bandwidth now or in the future if it won't work.

 

Thanks in anticipation.

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Yes they mostly are. You would need to check if the the naming convention of the texture files being used is the same. If not rename accordingly. The quickest way would be to check if both games have the same gun type. If models match then find a modder who modded this gun for cmbn and check how files are named. Then put the modded gun textures that are now prooerly namwd n the Z folder of cmbn. Start the game and see if it works...

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