Dar Posted September 15, 1999 Share Posted September 15, 1999 From what I've found through searching, there are at least these terrain types available: ****************** Clear Tall Pines Heavy Forest Light Forest/Orchard Walls/fences Hedges Hedgerows Brush Wheat-/Corn-Fields Lake River Swamp/marsh Bridge Tall Bridge Ford Road (paved or dirt) Single-story Building (wood or stone) Two-story Building (wood or stone) ********************* And now the inevitable questions: Have I missed any? Are individual trees allowed? Areas strewn with rocks or boulders? While varying elevation is, I assume, all you need to do to create hills, spurs, ridges, etc., can you make a steep slope that is impassable to vehicles or a cliff impassable to both vehicles and infantry? I'm not including what I assume will be player-deployed improvements, such as wire, foxholes, pillboxes, etc. Just the basic terrains available to the map-maker. Thanks, Dar Steckelberg Link to comment Share on other sites More sharing options...
Guest Battlefront Posted September 15, 1999 Share Posted September 15, 1999 Hi Dar, you did pretty good Made a few mistakes, left out some things, and we renamed the woods types. As far as elevation is concerned, yes you make cliffs and such by just setting the height of the tile. CM automtatically figures out slopes and intersections. Units all know what they can and can not go up/down, so that is taken care of. Here is the corrected list: Clear Tall Pines Heavy Woods (forget the exact name we gave it) Scattered Trees Walls (no fences) Hedges Hedgerows Rough Brush Wheat Field Water (can be river, lake, whatever) Swamp/marsh Wooden Bridge Stone Bridge Tall Bridge Ford Road (paved or dirt, lined with trees or not) Stone Farmhouse (1 story) Wood Farmhouse (1 story) Stone Townhouse (2 stories, small yard) Stone Church (2 stories, large footprint) Stone Rowhouse/Industrial (2 stories, large footprint) OK, I am pretty sure I got everything. If I find that I missed something I will edit this list. Steve [This message has been edited by Big Time Software (edited 09-15-99).] Link to comment Share on other sites More sharing options...
Dar Posted September 15, 1999 Author Share Posted September 15, 1999 Cool beans! Thanks, Steve! Dar Steckelberg Link to comment Share on other sites More sharing options...
Moon Posted September 15, 1999 Share Posted September 15, 1999 Heavy woods is now simply called "woods", Steve BTW, are you sure that the church is made of woods? Looks pretty much like stone to me AND should also be stone - you'll find only very very few small wooden chapels in Europe I guess. Link to comment Share on other sites More sharing options...
Peret Posted September 16, 1999 Share Posted September 16, 1999 I live in Spain, Europe, I've seen many towns and cities in Southern France and around Paris ( I have family there). Also I've seen many towns in Italy. All the churchs in those places are stone buildings and the few modern churchs I can remember are concrete buildings. Pere Cerdan. Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted September 16, 1999 Share Posted September 16, 1999 yup, my mistake. Church is stone. I happen to live in a part of the world where everything is wood, so it is the first thing on my mind Steve Link to comment Share on other sites More sharing options...
Sefchick Posted September 16, 1999 Share Posted September 16, 1999 What about Barbed Wire, Pillboxes and maybe rubble? Link to comment Share on other sites More sharing options...
Sefchick Posted September 16, 1999 Share Posted September 16, 1999 I just thought of this also. How about roadblocks and Daisychains? I'm currently reading a book on the battle of the bulge where the Americans are setting up roadblock everywhere to slow the Germans. Some of the roadblocks were maned by engineers who made up Daisychains of antitank mines to pull out onto the road to stop approaching tanks. Thanks again Joe Link to comment Share on other sites More sharing options...
Fionn Posted September 16, 1999 Share Posted September 16, 1999 Sefchick. Yes to all of them. ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
Brian Rock Posted September 17, 1999 Share Posted September 17, 1999 Would the characteristics of swamp/marsh allow players to simulate flooded areas(eg as in Operation Veritable?) Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted September 17, 1999 Share Posted September 17, 1999 Yes. Use a combo of swamp and water. The former for passable terrain for infantry, the latter for total restriction. I would imagine that there was combos of this all over the place. Steve Link to comment Share on other sites More sharing options...
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