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A couple of questions re helicopter missions


rocketman

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1) Will the heli abort its mission if the FO loses contact with company HQ? I had a mission where it (Hind) arrived for one turn, saw nothing, fired nothing and wasn't fired upon and still aborted. I don't know if I moved the company HQ during this.

 

2) How come you can't adjust heli missions? Is there a real life reason for how these missions are called in that prevents it from being adjusted?

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If you gave the helo's an "area" attack, in essence you are giving them a search and destroy mission.  You designated the area and then its hands off.  If the area you gave is void of enemies (or enemies the air assets can see) the air assets will end the mission.

 

You should be able to adjust the mission BEFORE the air assets arrive, but not after they show up.  They are NOT artillery with a long enough duration to adjust.  Point attacks will normally drop a bomb, Line attacks with use guns or rockets for helos....its not like you expect them to hit the same spot OVER AND OVER again....that the artillery's game.

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If you gave the helo's an "area" attack, in essence you are giving them a search and destroy mission.  You designated the area and then its hands off.  If the area you gave is void of enemies (or enemies the air assets can see) the air assets will end the mission.

Seems odd though that they could assess that in less than one turn and then abort. It was a 280 m area target full of houses. 

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You should be able to adjust the mission BEFORE the air assets arrive, but not after they show up.  They are NOT artillery with a long enough duration to adjust.  Point attacks will normally drop a bomb, Line attacks with use guns or rockets for helos....its not like you expect them to hit the same spot OVER AND OVER again....that the artillery's game.

At least with helicopters (in this case Hind) I only get "Cease fire" before arrival, no adjustments available.

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