jim crowley Posted November 13, 1999 Share Posted November 13, 1999 Playing Last Defence as US. Turn 10 and the cavalry show up; crash,bang, wallop and one tiger, two Stugs and two halftracks K.O'd on the bend in the main road. Lots of hits on the tiger but (and I've watched this very,very carefully many times over)all the shots broke-up including the final one which hit the lower front hull; and it still knocked-out (not abandonded- veteran crew anyway, so unlikely) the tiger! Can a tank be knocked-out without any penetrating hits like this? Also, one of the aforementioned HT's was pushed out of the road by another HT but it pushed it INTO a Stug, so the graphics merged. Is this a bug? Seems unlikely that the two vehicles would squash-up together like that. Cheers Jim Link to comment Share on other sites More sharing options...
Fionn Posted November 13, 1999 Share Posted November 13, 1999 I'll answer the last bit.. Check that the SCALING wasn't set to +1 or +2. Units won't merge BUT when scaled up it often appears as if they do ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
jim crowley Posted November 13, 1999 Author Share Posted November 13, 1999 Hi Fionn thanks for the rapid reply. It was originally set at +1, but I've reset it to realistic and its just the same; the two vehicles are totally merged together. I saved it at that point and if I knew how to do it I'd send you the picture. cheers Jim Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted November 14, 1999 Share Posted November 14, 1999 This isn't supposed to happen, but it can in theory happen from time to time. Each unit in the game, vehicle or otherwise, has a footprint of one set of coordinates (i.e. the head of a pin ). There is code in there that is supposed to keep units realistically spaced apart, but this code can not check for inbetween circumstanaces, only final destinations (way too CPU intensive to do it more than that). So if two vehicles' paths intersect, and something makes the vehicle react to break off the preassigned path, it is possible for them to get too close. Not much we can do about it, but fortunately it is rare and doesn't harm realism that much. Steve Link to comment Share on other sites More sharing options...
Mark L Posted November 14, 1999 Share Posted November 14, 1999 <BLOCKQUOTE>quote:</font><HR>There is code in there that is supposed to keep units realistically spaced apart,<HR></BLOCKQUOTE> I think I've seen this code in action when I try to position two infantry squads too close together. One of the two always seems to auto-plot a small move away. Unfortunatly, this sometimes leaves them facing the wrong way or without the intended LOS to the enemy. In the worst case, I saw squad start to try to leave the cover of a building! How much spacing is required between squads? Mark Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted November 14, 1999 Share Posted November 14, 1999 Something like 5-10 meters depending on terrain. Houses are the really cramped ones. You can basically only fit one squad in each "corner" of a house. Steve Link to comment Share on other sites More sharing options...
Mark L Posted November 14, 1999 Share Posted November 14, 1999 Then I guess you have to position them kinda carefully, WAY in the corners. I've tried to put a squad and an HQ along the same side of the house and STILL get the repositioning. Same with a two-man team (zook or FO). Thanks for the info, Steve. Mark [This message has been edited by Mark L (edited 11-14-99).] [This message has been edited by Mark L (edited 11-14-99).] Link to comment Share on other sites More sharing options...
Fionn Posted November 15, 1999 Share Posted November 15, 1999 I can fit 2 squads and 1 HQ into a house.. I'm workin on getting that 3rd squad in but I don't think it's generally possible Still that means you can put a full-strength platoon in two houses. ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
Mark L Posted November 15, 1999 Share Posted November 15, 1999 Of course, if I start seeing all that enemy infantry in one house, I start thinking of ways to knock the whole house down!! Mark Link to comment Share on other sites More sharing options...
Fionn Posted November 15, 1999 Share Posted November 15, 1999 Mark L, Exactly.. I only do that when I'm staging attacks so that the C&C radius is good when I order them to assault.The houses are only transit points ALTHOUGH some of the BIG houses can hold a lot of troops. You can fit two platoons in if you really want. Pretty impressive redoubts (so long as no tanks are around). ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
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