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Evading Damage but Retreating?

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Further to my thread "size matters", I have been experimenting with giving land units a degree of evasion so that an army will over time suffer less damage than a division when fighting similar units. I am trying armies with 40% evasion, corps with 20% and divisions with none. I was interested to see that even if a unit successfully evades damage it will still sometimes be forced to retreat.

I do not know if the developers realised that this would happen but I do actually quite like it as it does offer a good compromise between an attack having no impact or it causing too much damage on larger units.



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