Quintus Sertorius Posted October 26, 2012 Share Posted October 26, 2012 Just to use helmet textures as an example...how many different texture files can you have at one time? If you number the .bmp files helmet 1, helmet 2, helmet 3, the game will randomly select one of the three for each soldier. I'm looking for the upper limit. Can you have 250 different helmet files, or just 50, or just 25? 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 27, 2012 Share Posted October 27, 2012 Ok here goes. Using helmets as an example. Eggers helmet mod brz file when exploded held 16 bmp and 16 normal map images I looked the mdr. file (hex editor) and it does not reference a specific named or numbered bmp file like some flavor objects mdr files (yeah I know a helmet isn't a flavor object-but the files act pretty much the same on what they reference for a graphic-sometimes.)-so it's a random dice roll what is assigned. To find out I would just do 20 bmp files and 20 normal map files (keep the naming and numbering like eggers and add 4 bmp and normal maps till you get 20 of each helmets. Or simplier-take eggers mod copy 4 of his helmets and number them #17, #18, #19 and #20-then repack your experiment mod To number Open up a paint program and with it's text editor give each helmet a number. Or just color them with a wild color Doesn't have to be pretty-your looking for a ceiling number on assignment. Pack it in a brz file. Load it in a scenario. Now look at the numbers on the helmet. Or the wild color of the 20th helmet. I'm guessing but the helmet mdr "dice roll' will assign 'x' number of helmets-more then others. Now why the numbers (or colors)-say you got 40+ soldiers on the map-you might get a bunch of #2 helmets # 11 and #12 helmets and a #18 helmet. If you see a #20 helmet you know it goes up to a quantity of 20 helmets. May have to load a scenario several times to verify. If you don't get a #20 helmet on the first 'dice roll'. Only way your going to find out is to test. You want to do more then 20 then go ahead. I don't know the ceiling number on 'decals' and I wouldn't venture a guess. Now comes the tricky part-if you save the new scenario-does it keep the same helmets or randomly gives NEW helmets every time. I only ran into this problems with shed flavor objects whose mdr file didn't reference a specific graphic file by name ( I wanted 3 shed-not the stock 1 [ 2 colored as were guard shacks]-it can be tricky. May not matter since nobody notices helmets unless they have different camo and have to match something. Good luck. 250 helmets or 250 of anything-do you really need that many.:confused: 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted October 28, 2012 Author Share Posted October 28, 2012 250 helmets or 250 of anything-do you really need that many.:confused: No, but I have no problem packing my Z folder with 30 different German helmets. Since I have the mac version I don't have the rez- utility programs, unfortunately. Mainly I was wondering if there was a simple answer, but I'll go ahead and test it with helmets and see if I can find a limit. 0 Quote Link to comment Share on other sites More sharing options...
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